- Supid Invaders boots now - allowed upto 128 layers - NET: BBA network support (TAP driver / OpenVPN needed, modem isn't supported yet) - NAOMI: proper 15/31Khz DIP switch handling - VMU: Beep fixed, speedup - GUI: GameBrowser "load decrypted" fix - SH4: add flti0/1 PR flag check - fixed different dynarec, code invalidation and counters bugs - DC: Dev.Box bios autoregion - NAOMI DIMM Board emulated - GPU: Lightgun mark fix - MISC: The About box no longer crashes lol, Changelog: - render to texture (we already know how to implement it. - DX11: fix modifier holes Current changelog: ;). - SH4: interrupts fixes / improvements - emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight) - screen filter shaders similar to Pete OGL2 plugins (find examples at gpu) - DirectInput thread close fix AKA "VMU window not closes" ga('send', 'pageview'); [29 november 2006] Information for all testers, http://code.google.com/p/demul/issues/list. - AICA: EG timer fixes however, my Naomi ROMs are not in .zip, I got them in respective folders with .bin and .lst files in it. - optional SPU DSP - NAOMI2: Spot/point lights fix - fixed xinput crash if attempt to configure inputs during emulation Is it because of this which cause the error? - PVR2: fix single modifiers (Soul Calibur) - SPU: Sound stretching for slow machines Note: You do not need to extract the .zip archived BIOS files in this folder! This guide will tell you how to set up DEmul quickly and with fewer details for those of you in a rush! - fixed broken a long time ago SH3 serial port, Cave Medal Mahjong playable again - CORE: added mmu support for dynarec - fixed Marvel vs Capcom 2 character pictures during intro To install, just replace default padDemul with new one. Change ), You are commenting using your Twitter account. - vertical shooters screen rotate - MISC: Romset in sync with current MAME - romset corrections to make some rom managers happy - InitialD, ClubKart and Derby Owners magnetic card readers emulated (press PUSH6 key then game ask insert/take card) - GPU: VRAM overreading protection - MISC: emulated HW210 IC card reader (Dragon Treasure, WCCF) - added recent NAOMI romsets (all old handmade romsets are gone) list and search for mistakes. Download the emulator from the links above and unpack it to a desired location on your hard-drive Visual C++ 2010 x86 – Download - implemented render-to-texture technique (fixed REZ, RE:CV, CT, ILLBLEED) First you have to get the files for the games, and make sure they are named appropriately, and place them in the correct folder. - GAELCO: decode boot from Altera firmware - CORE: interpreter memory translation optimization, MMU speedup - AICA: fix DSP recompiler state load crash, Up-to-date build of almost year of developing. - filtered negative vertex coords (MK Gold with ATI fix) - MISC: basic analogs simulation when playing from keyboard (arcade only) - CORE: command line support, run selected game/system, list supported games, generate xml dat file (clrmame) for supported romsets with parent/clones info The rest is the sound subsystem have some bug fixes, improving known problems. - MISC: netplay: add option to disable flash/sram sync Close the DEmul emulator window. We hope you enjoyed it. - NAOMI: romset updated with MAME 139u2 ROMs - GPU: Aica dsp fix Boot the Arcade Game — Click File –> Run [Naomi/Naomi2, or Hikaru, or Atomiswave] and select the game you stored in the ‘roms’ folder - libchd doesn't require SSSE3 anymore - GPU: new DX11 plugin featured order-independency transparency - GPU: correct vertex intensity alpha

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