© Valve Corporation. Despite all its problems, Steam has been a bastion of hope for quirky games like this, so I really don’t expect Deathsmiles II to skip the platform. All trademarks are property of their respective owners in the US and other countries. ・発生手順(わかれば) Supe’s design appears partially inspired by the old Hans Christian Andersen tale of “The Little Match Girl”. which make some better-suited than others for quick clear times on certain levels; before you ask, yup, this thing has its own leaderboards (plus a handful of Achievements), and completing it with every character unlocks a bit of gallery artwork, but despite the fact that this diversion can be enjoyable for a short time when the mood strikes you (the somewhat imprecise mechanics sap the charm away before too long), most players will wish that less time was spent on this fluffy fan service and more was devoted to making the “core” modes (particularly Arcade) the best they could be. Though I will never understand the japanese obsession to randomly put little girls as characters in these games. share a screenshot, make a video, or start a new discussion.
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/ 314180 / in addition to or instead of this directory. Thank you to those who are reporting issues. All rights reserved. ・問題の発生タイミング I'll explain some very basic things which will help you to clear the game. Deathsmiles 1 & 2 originally launched for Xbox 360 back in 2009 and 2011; they were ports of arcade games released beforehand. (No Continues, Ex Map included) ... ©2006-2020 Exophase.com Created by Mike Bendel Design by Xamantu Steam data provided by Valve. This category contains pages and media related to the game Deasthsmiles. Rirus 6 Aug 17 @ 12:50pm How do you get this to run on Windows 10? by Craig Gabrielson on December 27, 2012. While skating on a frozen pond the ice beneath her feet suddenly gave way, and next thing she knew she’d landed in Gilverado: Windia encounters the cold and frightened Supe (sometimes mistranslated as “Soupy”) on the street and invites her home to meet the Count, but Satan Claws had found her first, and was watching. So consider this a love letter to CAVE, Degica (who are bringing these amazing games to Steam) and fellow CAVE aficionados around here. Deathsmilesをプレイする上で、もし問題が発生し遊べない場合、このスレッドにご報告ください。 Deathsmiles II is also helped by the fact that its stages, though spartan in appearance and limited in number, are packed with action: while Deathsmiles was hardly plagued by dull moments, even its highlights can sometimes appear tame compared to those found in the sequel. Cleared Deathsmiles Version 1.1 with all maps at Lv3! https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 And no, this is not Cave’s first-ever attempt at 3D graphics, though you might be forgiven for thinking so. You might say that, all around, there’s a somewhat more “unhinged” design approach at work than before – the first Deathsmiles could certainly earn itself a “what were they smoking when they made this” award nomination in places, but II’s unique brand of old-style gaming nonsense is in a league by itself. Optimized visual settings for non-widescreen displays, replay saving/sharing, online co-op, leaderboards, and any sort of training mode are simply nowhere to be seen, with some nasty bugs taking their place… oh, and did I forget to mention that the “warning” indicators to signal approaching enemies are, for some inexplicable reason, gone too? The basic controls and scoring principles from the arcade edition remain, with a couple of twists. Discover the best Game Key offers, compare prices to download and play Deathsmiles at the best price.Compare CD Key prices from merchants all around the world.Activate CD Key on your Steam client to download the game and play in multiplayer or singleplayer.. GAMIVO is a platform to find, compare and buy digital game keys.Only verified and trusted merchants can sell digital goods on GAMIVO. “Deathsmiles IIX Mode” is the first of them, and re-inherits most of the options and trimmings that Arcade mode is missing; it’s also been reoriented to run in full 16:9 widescreen with improved graphics (though still hardly head-turners), additional voicework, and the overdue ability to disable story scenes completely. The obvious intended highlights of the package are the two 360-exclusive play modes, both of which are much more polished, at least from a technical perspective. Deathsmiles is CAVE's bullet-hell shoot-'em-up where you take the role of one of five Angels to defend the magical land of Gilverado from an invasion by Hell itself! A few of these issues were addressed (and some new ones cropped up) with a patch later on, but however you slice it this “straight” conversion of the arcade game, while playable, was simply not handled with as much care as it should have been, especially when already-grumpy consumers were not-unjustifiably expecting improvements. Any thoughts? Lei immediately determines to follow… but neglects to change his getup first. The “main” and “overall” counters from the first game are still here and work much the same way, but now each one can be built up simultaneously and “on demand”: when using most (though not all) characters, hitting ANY adversary with “normal” shots spawns collectable red rings (which add to the “main” item counter), while “focus” shots create blue rings (which increase the “overall” point multiplier). Steam Subscriber Agreement. While “Arcade” mode is here, supposedly it wasn’t originally slated to be included on IIX at all, and was basically duct-taped on at the last minute: it shows, as the port lacks most of the features already implemented in the first game’s 360 edition. DeathSmiles - Official Steam Trailer. ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Compatibility modes don't work, and I tried installing older DirectX runtimes unsuccessfully. It’s rather difficult to guess what the designers were thinking in shackling such restraints upon a series so recently and successfully built on openness, but across nearly a half-dozen “revised” editions of Deathsmiles II released to arcades these elements were left entirely intact; the development team certainly wasn’t acknowledging any miscues on their part. A far more striking shift, though, has taken place in-game, the result of a sudden switch from Cave’s standard SH3 arcade hardware to a custom PC-based setup (which, interestingly, arcade operators had the option to “rent” instead of buy outright, a first for the company): no, your eyes do not deceive you, those are honest-to-goodness polygons. iOS and Android ports came out 2011 and 2013, with a PC release in 2016 for the first Deathsmiles.At TGS, developer Cave announced their game would be coming to more platforms. let the cool kids go and play the game in some japanese dungeon, other people like myself have been waiting on a steam release for years now . As we rejoin our heroines, winter has arrived in Gilverado, and the “angels” have been feverishly working to bring their favorite “real-world” holiday to their new surroundings; thanks to their efforts, festive displays of tinsel and colored lights line the streets. Believe it or not, if given half a chance to show it, Deathsmiles II is genuinely fun to play, warts and all – while the first game’s basic “shoot left/shoot right/lock shot/bomb” control mechanics are fundamentally unchanged, Cave has tweaked everything a bit, and thankfully did a much better job here than on the frontend. 0 Moreover, if you keep the lock circle activated after destroying a baddie (or several), the deceased will release homing “suicide bullets” which follow you relentlessly until you release the lock. True devotees can once again fork out for an array of Gamerpics and a theme or two from Japan’s XBox Live Marketplace (downloadable character costumes were apparently considered, but eventually abandoned), keychains or the official artbook. Did that boss just throw his own head at the screen and start puking bullets? Individual preferences may vary, but these newly “focused” scores complement the action just as capably as their ancestors: in further keeping with the series’ spirit, of course, wacky remixes of “Joy to the World” and the Bach/Gounod “Ave Maria” are in here too. Team up with a friend, choose an angel, and eradicate this devilish assault across six different game modes!
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