At best Hart is 6 mana explosive vegetation. It’s a slower format that demands access to far more mana than an average 60-card game, and it’s here that the Hart finds a perfect home. by Tom Dawson. Welcome back to Uncommon Sense! Link to this comment. Skip to main content. 3 years ago. welder + memory jar). With the right cards we can sac-and-back Burnished Hart all day long for constant value. I've suggested it to a. Artifacts. It's a trap? , October 3, 2014 at 1:12 pm (UTC -6) It has a cool effect and can be strong in casual EDH, but it's way too slow for competitive commander. More than that even, the Hart can go into literally ANY deck and still provide the same ramping effect that green decks have access to. Link to this comment, Hey Tom, thanks for another interesting card review! people around here are using the 'it dies to removal' excuse but honestly if someone is going to waste a swords or something on this instead of my actual threats, by all means go right ahead! View User Profile View Posts Send Message Staff Administrator; Resident Plainswalker; Location: Northern VA, near DC Join Date: 4/13/2011 Posts: 10,089 Member Details; A bit … I'd rather play explosive veggies then him. Or is it a trap EDH Staple that people jam because it's in a lot of decks? If you want to pay mana for a blocker, it's a trap (because you could get better blockers for that cost). h1, h2, h3, h4, h5, h6 {
Hart is a perfectly fine card for casual play. Every time I've played it, I've found it to be slow. It also gets hit by Vandalblast, so it isn't even better than normal rocks unless you activate it in the same turn you cast it, in which case it's still a bad Vegetation. _gaq.push(['_setAccount', 'UA-22320039-7']);
It's perfectly adequate for casual EDH, if you're not playing green or black. I think more casual or inexperienced players tunnel in on "ramp>everything else" and overrate the ability to pay for the 6 mana over two turns. } Welcome back to Uncommon Sense! Solemn is a lot better casually isn't it? But this ain’t your grandpappy’s Magic. A bit surprised I didn't see any [SCD] on this guy yet. The second most easily recurred card type? Burnished hart makes it in to a nongreen deck sometimes. This guy did wonders for me in my Zirilan deck when I got trading post out. Press J to jump to the feed. The cost is not worth the investment. Uncommon Sense – Burnished Hart Categories: Deck Tech, EDH Articles, EDH Commander. Burnished Hart… goes great with Sun Titan! I can't really see myself playing it in cEDH, though. One of my personal favourite cards from Theros block, and in fact one of my all-time top cards, the poor unfortunate Hart gets nowhere near the love it deserves.
The thing of it is, I do see why some people reject the Hart as too expensive, I just don’t think they’re fully considering how powerful it is once all factors are taken into account. We can use it as an emergency blocker or even attacker. I moderate the Commander forums. In competitive play, it's a 6 mana explosive vegetation that sometimes gets bolted before you can actually get the effect. Some of my playgroup has identified that ramp he provides and proceed to take him out in the early game. Oh, and I have to include the old saying…. Unfortunately: If the cost of an activated ability requires Illusionist’s Bracers or the equipped creature to be sacrificed, the ability won’t be copied. Ask me questions. I’m excited today to … It's just that good, especially in colors that only have Solemn and Wayfarer's Bauble for true land ramping. It’s land ramp, but it’s slow and expensive land ramp, costing a total of six mana for two (tapped) basic lands. This site works best with JavaScript enabled.
In those decks I don't know why you wouldn't use artifact ramp over him, since they usually won't get destroyed as easily. solemn simulacrum - (G) (MC)[[cardname]] or [[cardname|SET]] to call. It's completely unplayable. He didn't have the mana to pop it, and he didn't get a blue source for a long time. this card is sick. I find it to be very effective ramp in decks without access to green. That’s very powerful, in fact so much so that I run the Hart in mono-green decks to provide redundancy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. Land comes into play immediately and costs less. At the time the ability is considered activated (after all … I mean, you have to pay 6 mana in total for just two lands – compared to other cards with similar effects that’s quite a lot. Get that deer outa here! I had one game where I had a. Consider the fact that the lands come in tapped, so if you do activate it in a single turn, that's essentially tapping 6 lands and basically your entire turn, which is really bad in cEDH. 30 })(); « From the Vault Annihilation Review for EDH/Commander, Multiplayer Madness XII – Khans of Tarkir Part 1 », Sep I added him to my mono black Toshiro deck after running away with someone else's. This is a subreddit dedicated to playing the Commander format of Magic: The Gathering at the highest power level possible. He's. Even if I can take advantage of threshold, relevant decks contain black and can usually use better cards in the yard. They have a valid point of how it can limit creativity, but commander is about more than just that. I am currently running it in 0 decks and do not have plans to run it (yet). Powered by WordPress and the Graphene Theme. var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
Do you like watching Commander Gameplay? Casual anecdote: don't be the Nekusar I knocked out of the game by playing rec sage right after he dropped hart. If you follow the link then it awards me with tokens to exchange for actual cards. Thanks! Mikaeus, the Unhallowed - (G) (MC)[[cardname]] or [[cardname|SET]] to call. I honestly don’t run a single deck that dislikes this card; Ob Nixilis, Unshackled is an impressive mana-hog and is built around a sacrifice theme, making the Hart a two-for-one that both drops land and triggers a variety of useful effects. Please enable JavaScript to get the best experience from this site. I play on a budget and only semi comp. Press question mark to learn the rest of the keyboard shortcuts, ...a huge fucking douchebag with all your comments. The only spells I can see from a quick flick through Gatherer that do the same for less-or-equal mana are Explosive Vegetation, Nissa’s Expedition, Ordeal of Nylea, kicked Primal Growth, entwined Journey of Discovery, Khalni Heart Expedition and Far Wanderings (assuming the Threshold is met, which in the early turns it may not be). It's a lot like [[solemn simulacrum]]. Why are you playing that? If you want something to die, it's a trap (because there are other colored options that die more easily and/or do more when they do). True. Like so many of us I originally picked up Magic in a 60-card format, and all too often struggle to shake off habits of thought learned during that time. That’s seven cards with identical-or-better effect, and only ONE of them – Explosive Vegetation – doesn’t require additional investment via playing other spells, attacking, earning +1/+1 counters etc before the effect can trigger. If you answered “Um…not a lot?” then fear not – you may be wrong, but you’re certainly in the majority on that count. If people are holding removal for your B-Hart in the early game, it really seems like a bad 1 for 1 on their part. MRHblue. I’m excited today to be talking about not just a great uncommon but a great card, a real stand-out among utility creatures – the Burnished Hart! Even Nylea, God of the Hunt, which is essentially a ramp-ramp-ramp-SMASH deck, runs the Hart because even in mono-green the opportunity for two forests going directly onto the battlefield rather than into the hand is worthwhile. The one deck where I can see a use for it (Meren) already has a number of [[Sakura-Tribe Elder]] variations that do it better. I’ve had games against friends where I’ve played this card, only to find the responses are inevitably both puzzled and negative. The following link is an invitation to join Pucatrade (card trading service though similar to TCGPLayer). It’s rubbish! If you want to ramp from 4 to 6, it's a trap (because you can do that with cheaper options). Although I prefer Solemn Simulacrum I still have quite a few decks that run Burnished Hart as well. One of Magic’s major limiting factors is the one-land-per-turn cap, and Burnished Hart busts right through it, whatever the deck.
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